#include<iostream> #include<cstdio> #include<cstring> #include<cstdlib> #include<cmath> #include<algorithm> #include<vector> #include<queue> #include<stack> #include<map> #include<utility> #include<set> #define FOR(i, s, e) for(int i=s; i<e; i++) #define loop(i, n) FOR(i, 0, n) #define sf scanf #define pf printf #define pb push_back #define MP make_pair #define fr first #define sc second #define ll long long #define dd double #define all(v) v.begin(), v.end() #define PI acos(-1.0) #define mem(ara, value) memset(ara, value, sizeof(ara)) #define paii pair<int, int> #define pall pair<ll, ll> #define SZ(a) int(a.size()) #define read(nm) freopen(nm, "r", stdin) #define write(nm) freopen(nm, "w", stdout) #define dump(x) cout<<#x<<" = "<<x<<endl using namespace std; #define take(args...) asdf,args #define debug(args...) asdfg,args; cout<<endl struct ASDF{ ASDF& operator,(int &a) { sf("%d", &a); return *this; } ASDF& operator,(long int &a){ sf("%ld", &a); return *this; } ASDF& operator,(long long int &a){ sf("%lld", &a); return *this; } ASDF& operator,(char &c){ sf("%c", &c); return *this; } ASDF& operator,(double &d){ sf("%lf", &d); return *this; } template<typename T> ASDF& operator,(T &a){ cin>>a; return *this; } }asdf; struct ASDFG{ template<typename T> ASDFG& operator,(vector<T> &v){ pf("["); cout<<v[0]; FOR(i, 1, SZ(v)){ cout<<", "<<v[i]; } pf("]"); return *this; } template<typename T> ASDFG& operator,(T x) { cout<<x<<" "; return *this; } }asdfg; //Header ends here #define MAXX 10000002 #define lowBit(x) (x & -(x)) int tree[MAXX]; void update(int pos, int val) { while(pos<= MAXX) { tree[pos] += val; pos = pos + lowBit(pos); } } ll get(int pos) { ll sum = 0; while(pos>0) { sum += tree[pos]; pos -= lowBit(pos); } return sum; } int main() { int ara[200000+2]; int kases; take(kases); int n; while(kases--) { mem(tree, 0); ll res = 0; take(n); loop(i, n) { take(ara[i]); } for(int i=n-1; i>-1; i--) { update(ara[i], 1); res += get(ara[i]-1); } cout<<res<<endl; } }